
Sir Bart
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Posted - 2006.11.01 03:28:00 -
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Originally by: Jim McGregor Edited by: Jim McGregor on 30/10/2006 11:37:40 Im still a bit confused by this thread, because I thought it would address the alpha strikes with the new hitpoints. It needs to get buffed, but how much? How about 50%? The hitpoint boost in Kali isnt 50%, its more. The ship gets 50% extra hp, but then you have every shield extender and armor plate getting 50% bigger as well. Its not unrealistic to expect the ships total hitpoints to go up with 100% or more.
If a battleship ship has 20k shields (no, its not unrealistic after kali) and you alpha strike it for 3k... its not very valuable, is it?
After the alpha strike is boosted, you can address the issue of the low dps... another 5-7% looks about right. I think this whole change will mean higher damage multiplier, lower rof, to get things to work correctly.
And if the Tempest cant one-shot a **** interceptor... well, I dont know what to say really. Then the alpha strike is so extreamly worthless that I dont see anyone bothering with it.
I agree with you but... hehe, there's always a but.
The objective of more HP on ships is to make battles longer. Longer battles means alpha is less important so howitzers need a boost...
So if that's our rational, I think we're going about it the wrong way. If howitzers are going to be the same dps as the other guns, it's really a cop out. I mean, the guns aren't supposed to be the same, they are supposed to both be good in different situations. If they just increase the alpha strike by 50% and longer refire time... howitzers become way way stronger alpha than the other guns (currently for BS howitzers have something like 80% more alpha per gun).
So, I like where you're going but really, instead of increasing HP of all ships by 50%, why not just increase refire rate of all weapons in the game? This will give longer battles and not mess with the uniqueness / balance of the guns in the game. (It would reduce cap usage on hybrid/lasers but you could compensate for that by increased cap usage per shot and keeping the cap usage / second the same).
Another thing I haven't seen mentioned yet.... if we're increasing HP by 50%, doesn't it make sense to increase capacitor base by 50% too or have we considered this and decided people have too much capacitor at the end of a fight?
-Sir Bart
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